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Pyrrha Nikos ([personal profile] pole_position) wrote2015-11-10 05:47 pm

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Character: Pyrrha Nikos
Activity Check: November AC

Pyrrha Nikos / Huntress
Huntsmen and huntresses are elite warriors, trained in special academies to slay the creatures of Grimm and uphold peace throughout the world of Remnant. Each of the four kingdoms has its own Huntsman Academy, whose sole purpose is to train the next generation of brave warriors who will live and die to defend the peace of the kingdoms and the people living there.

Huntresses are trained in the use of the powers of Aura and Semblance, and wield weapons that make use of the mysterious substance known as Dust. Aura is the manifestation of one's soul, and with proper training, it can be channeled in various ways to aid in combat. Semblance is a more refined expression of Aura, varying from person to person. Pyrrha's Semblance is polarity, allowing her to control the power of magnetism. Dust is similar to the magical crystals found in Crystallis, containing elemental powers that can also be fueled through the power of Aura.

These three weapons, combined with the rigorous training of the Huntsman Academies, produce powerful warriors who are ready to face the myriad threats facing the world of Remnant. Huntresses owe their allegiance not to their academy, and not to their country of origin, but to the people. They can take missions and employment in any corner of the world, and their first priority is always to protect those in need of protection. Many are regarded as heroes in their own right, and are quite famous.

Strengths: Huntresses are superior combatants, trained to fight in harsh conditions and against overwhelmingly powerful enemies. They are trained in a wide variety of combat styles, as weapons with the capability to shift into different forms are common in Remnant. Their prowess in combat can be enhanced through the use of Aura, with their unique Semblance providing additional flexibility in the heat of battle.

Weaknesses: As powerful as Auras and Semblances are, continued use of these abilities is taxing on the body. The strength of an Aura degrades with continual use - doubly so with overuse of one's Semblance - and can only be recharged by resting. Though potent, this power is finite, and a huntress who manages it poorly may find herself defenseless when she needs it most. All but the most basic uses of Dust are also activated with Aura, so when it runs out, the huntress will find herself with far fewer options in combat. As it is a power linked directly to the spirit, spending one's Aura recklessly will also lead to physical and mental exhaustion.

Initial Aura Channeling Can activate properties of Dust and other magical crystals.
One Month Semblance: Polarity Lv 1 Low level telekinetic control over metal objects.
Two Months Aura Offense Uses Aura to increase strength temporarily.
Three Months Semblance: Polarity Lv 2 Can control more than one metal object at once.
Four Months Aura Healing Heal mid wounds (self only).
Six Months Semblance: Polarity Lv 3 Can launch metal objects as a ranged attack.
Nine Months Aura Defense Damage from attacks is dealt to MP instead of HP.
One Year Semblance: Polarity Lv 4 Can deflect attacks by metal objects.